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ppmshadow(1)                         General Commands Manual                         ppmshadow(1)

NAME
       ppmshadow - add simulated shadows to a portable pixmap image

SYNOPSIS
       ppmshadow [-b blur_size] [-k] [-t] [-x xoffset] [-y yoffset] [-u] [pnmfile]

DESCRIPTION
       ppmshadow  adds a simulated shadow to an image, giving the appearance that the contents of
       the image float above the page, casting a diffuse shadow on the background.   Shadows  can
       either  be black, as cast by opaque objects, or translucent, where the shadow takes on the
       colour of the object which casts it.  You can specify the extent of  the  shadow  and  its
       displacement from the image with command line options.

OPTIONS
       -b blur_size

              Sets the distance of the light source from the image.  Larger values move the light
              source closer, casting a more diffuse shadow, while smaller settings move the light
              further away, yielding a sharper shadow.  blur_size defaults to 11 pixels.

       -k     Keep  the  intermediate  temporary image files.  When debugging, these intermediate
              files provide many clues as to the source of an error.  See FILES below for a  list
              of the contents of each file.

       -t     Consider  the  non-background material in the image translucent -- it casts shadows
              of its own colour rather than a black shadow, which is default.  This often results
              in fuzzy, difficult-to-read images but in some circumstances may look better.

       -u     Print command syntax and a summary of options.

       -x xoffset
              Specifies  the  displacement  of the light source to the left of the image.  Larger
              settings of xoffset displace the shadow to the right, as would be cast by  a  light
              further  to the left.  If not specified, the horizontal offset is half of blur_size
              (above), to the left.

       -y yoffset
              Specifies the displacement of the light source above the top of the image.   Larger
              settings  displace  the  shadow downward, corresponding to moving the light further
              above the top of the image.  If you don't specify -y, the vertical offset  defaults
              to the same as the horizontal offset (above), upward.

FILES
       Input  is  an anymap named by the pnmfile command line argument; if you don't specify pnm-
       file, the input is the Standard Input file.

       Output is a always a PPM file, written to Standard Output.

       pnmfile creates a number of temporary files as it executes.  It creates them in  the  /tmp
       directory, with names of the form:

       _PPMshadowpid-N.ppm

       where pid is the process number of the ppmshadow process and N is a number identifying the
       file as described below.  In normal operation, ppmshadow deletes temporary files  as  soon
       as  it  is done with them and leaves no debris around after it completes.  To preserve the
       intermediate files for debugging, use the -k command line option.

       N in the filename means:

       1      Positive binary mask

       2      Convolution kernel for blurring shadow

       3      Blurred shadow image

       4      Clipped shadow image, offset as requested

       5      Blank image with background of source image

       6      Offset shadow

       7      Inverse mask file

       8      Original image times inverse mask

       9      Generated shadow times positive mask

       10     Shadow times background colour

LIMITATIONS
       The source image must contain sufficient space on the edges in the direction in which  the
       shadow is cast to contain the shadow -- if it doesn't some of the internal steps may fail.
       You can usually expand the border of a too-tightly-cropped  image  with  pnmmargin  before
       processing it with ppmshadow.

       Black  pixels  and pixels with the same color as the image background don't cast a shadow.
       If this causes unintentional "holes" in the shadow, fill the offending areas with a  color
       which differs from black or the background by RGB values of 1, which will be imperceptible
       to the viewer.  Since the comparison is exact, the modified areas will now cast shadows.

       The background color of the source image (which is preserved in the output) is  deemed  to
       be the color of the pixel at the top left of the input image.  If that pixel isn't part of
       the background, simply add a one-pixel border at the top of the image, generate the shadow
       image, then delete the border from it.

       If something goes wrong along the way, the error messages from the various Netpbm programs
       ppmshadow calls will, in general, provide little or no clue as  to  where  ppmshadow  went
       astray.   In  this case, Specify the -k option and examine the intermediate results in the
       temporary files (which this option causes to be preserved).  If you manually run the  com-
       mands  that  ppmshadow  runs  on these files, you can figure out where the problem is.  In
       problem cases where you want to manually tweak the image generation process along the way,
       you  can keep the intermediate files with the -k option, modify them appropriately with an
       image editor, then recombine them with the steps used by the code in ppmshadow.   See  the
       ppmshadow.doc document for additional details and examples of the intermediate files.

       Shadows  are  by  default  black,  as cast by opaque material in the image occluding white
       light.  Use the -t option to simulate translucent material, where the shadow takes on  the
       colour  of  the object that casts it.  If the contrast between the image and background is
       insufficient, the -t option may yield unattractive results which resemble simple  blurring
       of the original image.

       Because Netpbm used to have a maximum maxval of 255, which meant that the largest convolu-
       tion kernel pnmconvol could use was 11 by 11, ppmshadow includes a horrid,  CPU-time-burn-
       ing  kludge which, if a blur of greater than 11 is requested, performs an initial convolu-
       tion with an 11x11 kernel, then calls pnmsmooth (which is actually a script that calls pn-
       mconvol with a 3x3 kernel) as many times as the requested blur exceeds 11.  It's ugly, but
       it gets the job done on those rare occasions where you need a blur greater than 11.

       If you wish to generate an image at high resolution, then scale  it  to  publication  size
       with  pnmscale in order to eliminate jagged edges by resampling, it's best to generate the
       shadow in the original high resolution image, prior to scaling it down in  size.   If  you
       scale  first  and  then  add the shadow, you'll get an unsightly jagged stripe between the
       edge of material and its shadow, due to resampled pixels intermediate  between  the  image
       and background obscuring the shadow.

EXIT STATUS
       ppmshadow  returns status 0 if processing was completed without errors, and a nonzero Unix
       error code if an error prevented generation of output.  Some  errors  may  result  in  the
       script aborting, usually displaying error messages from various Netpbm components it uses,
       without returning a nonzero error code.  When this happens, the output file will be empty,
       so be sure to test this if you need to know if the program succeeded.

SEE ALSO
       pnm(5), pnmmargin(1), pnmconvol(1), pnmscale(1), pnmsmooth(1), ppm(5)

AUTHOR
       John Walker <http://www.fourmilab.ch> August 8, 1997

COPYRIGHT
       This  software  is  in the public domain.  Permission to use, copy, modify, and distribute
       this software and its documentation for any purpose and without  fee  is  hereby  granted,
       without any conditions or restrictions.

                                          12 March 2000                              ppmshadow(1)

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