Science 上一篇文章:The Scientific Research Potential of Virtual Worlds。via:姬十三
Online virtual worlds, electronic environments where people can work and interact in a somewhat realistic manner, have great potential as sites for research in the social, behavioral, and economic sciences, as well as in human-centered computer science. This article uses Second Life and World of Warcraft as two very different examples of current virtual worlds that foreshadow future developments, introducing a number of research methodologies that scientists are now exploring, including formal experimentation, observational ethnography, and quantitative analysis of economic markets or social networks.
听起来挺有趣的。记忆中,已经有过不少以社会性软件为对象的研究论文了。自己做一个网站,然后以它的统计数据来发表研究论文,这似乎挺酷的。
一个相关的信息,也许有人还不知道:如果想在 second life 上做一点科学相关的探索,可以联系自然出版社,他们可以给你一点 second life 的土地。说明在这里。
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