从长期的角度来看,
谷歌浏览器在发布当天引起的广泛关注和踊跃的用户下载,
但是这也会带来另外一个头疼的问题:
只要您的程序是按照标准来写的,不需要做任何改动,就应该可以直接在谷歌浏览器里正常工作。
浏览器的不停更新换代,只会使网络应用的功能越来越强大,
另外还有一个因素:随着奥运效应的持续发酵和延续,
IE本身,
总而言之,将您的网站和网络应用标准化将有助于您以更小的成本“以不变应万变”。
您的网站“标准”么?
要了解您的网站是否标准其实很简单,您可以使用某种对标准有良好支持的浏览器(比如Firefox,Safari或Chrome) 来测试您的程序代码。
将您的网站变得更标准化并不是多么难的技术问题。有很多网站,比如http://www.w3cn.org/howto/index.html,提供了很好的参考信息。我们最近也计划和业界组织一些关于标准的研讨会,
A question I hear pretty frequently is, “Why a redesign of the admin panel so soon after 2.5?” Those who have attended WordCamps in the past few months have already heard the answer, but for the people who haven’t had that opportunity, this post is for you.
When the community response to the 2.5 admin redesign was mixed, it seemed like a good idea to do usability testing to find out which issues were based on actual interface problems vs. which complaints were just a result of not liking change. To prevent bias, a third party was contracted to conduct usability testing, Ball State University’s Center for Media Design, Insight and Research division. Try saying that three times fast with a mouth full of peanut butter. Or fitting it on a business card. To save time, we’ll just call that third party CMD, since that’s what they call themselves.
The plan that was developed involved multiple rounds of testing, as well as the creation of two prototypes, hardcore! The first phase involved a usability review of 2.5 by CMD, the results of which were discussed with lead developers. A quick prototype was created that addressed some of the lightweight issues, so that the test participants could use both 2.5 on their own blogs and the prototype on a test site. Results would be analyzed and compared, leading to a second round of suggestions. A second prototype would be developed over a week or two, which would then be tested with the same participants, and a final report delivered. But you know what they say… the best laid plans of designers and developers often go awry.
After the first round of testing, it was clear that a prototype delivering the kind of fixes that could be coded in a week or two wouldn’t make much of a difference overall. We all decided a more ambitious prototype was in order, one that would experiment with a new approach to screen real estate and attempt to address as many of the issues from 2.5 as was possible with a few extra weeks of time. A rapid design process was followed by an even more rapid development cycle. The second prototype is what you know as Crazyhorse.
The second round of testing blew everyone away. The research team had never seen such consistent results. Tasks were completed faster, participant opinions rated it higher, understanding of how interface elements worked was greater, and it wasn’t even a fully functional application. Of the test participants, every single one said they would choose the prototype over their current administrative interface, and it wasn’t even pretty (those of you who remember the original Crazyhorse will vouch for this).
A presentation on the process from start to finish was part of the schedule at WordCamp 2008 in San Francisco, and the slides are available online, but as always the slides only tell you so much without the videos, live demo and verbal narration that went with it. (Use Google and you can see audience videos of the presentation.)
Here, then, is a PDF of reasonable size that you can download and peruse at your leisure that outlines the usability testing project in some detail. I wanted to include some eye tracking videos, but the file was so huge it would have been ridiculous for anyone to download it, so I stuck with eye tracking outputs called gaze trails to illustrate the findings. I also tried to pare down the text to the more salient points, since more than 50 hours of test video really does reveal an insane amount of data. I also cut out the section about designing Crazyhorse in the interest of staying under 25 pages. Hopefully you’ll think it’s a good balance. I’ll try to put together a separate document on the design process of 2.7 in a couple of weeks that will include the early Crazyhorse material.
So, if you want to know what we learned from the usability testing this summer that caused us to create what is now 2.7, go ahead and read the report.
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